FUSION 360

Plusweeks
DIARY
DAY 1
Today I watched a series of videos that introduces Fusion 360. The ten videos showed a clear understanding of the program settings.
Afterwards I continued by following YouTube tutorials by 'Product Design Online' and the 'Learn Fusion 360 in 30 days'.

I started by following a tutorial on how to model a lego piece. Later partly modeled a beer bottle but already experienced some struggles with the settings and have yet to figure it out.
https://www.youtube.com/watch?v=mRvfoHxLgqE&list=PLzPM_PewRVHascemKd8Y6fHA7F5FpJzZZ&index=2
https://help.autodesk.com/view/fusion360/ENU/courses/AP-C-GET-STARTED-IN-FUSION-360
DAY 2
I started off the day by remaking the beer bottle on Fusion 360 and figured out my mistakes. The lines weren't well connected and I was also missing some important ones that made it impossible to select and revolve the sketch. Had my first experience with changing the appearance of my model which is very cool, the textural possibilities are endless.
I continued by following a paperclip modeling tutorial, in which we used the sweep setting. It was generally a pretty simple tutorial.
I learned an easy way to change up the unit (mm, cm, inch,...) of your choice for the making of the model.
click
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select
open
Afterwards I followed a tutorial on how to make a whiskey bottle. Mainly using the 'construct'->'offset plane' settings to draw multiple sketches on top of each other and using the 'loft' setting to create a transitional shape between those sketches.

Using the loft setting created very extreme shapes so by cancelling it and going to the spline setting to draw your own shape it is the way you desired it in the first place. Once the shape is done we can use the loft tool. Which was still a huge struggle as it is very important it is one continuous line that is smooth and the loft setting won't work if it's not smooth enough.

This was the most difficult tutorial so far.
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smootness
issues
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I ended off day 2 by modeling an ice cube tray. Generally it wasn't anything new, using the rectangular pattern tool that repeats the opposite extrude tool that cuts into the rectangle block as a base. and using the fillet tool a lot to round off the shapes. Ended by using the shell tool and getting rid of the sides and the bottom, it ends up looking like a nice ice cube tray. By using the appearance tool I turned the model into a plastic that I turned purple for fun.
DAY 3
I started off the day by modeling a hex nut. It learned me to use the midplane to mirror the the revolve tool to cut the original hexagon. Afterwards I had to use the hole setting to create the opening of the hex nut. generally easy, you just need to know how the settings work and NEVER forget to click on model otherwise it will only be a sketch but not actually create the hole.
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I modeled a handlebar grip as the second model of the day. This one took a long time, I struggles a bit with the adding and placing of the text. Starting by creating a 'pattern' which are the ribbles on the handle and using the rectangular pattern and revolve setting. Cutting away a part of the ribbles by opposite extruding. Adding a text in the center of the handle and afterwards using the 'press pull' setting and start the arrow at object to have the text 'attach' to the shape. By making new shapes and adjusting them as 'new body' rather than 'join' it is able to have separate textures of the object.
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I ended off the day by modeling a door stop. It was tricky when I wanted to create the riddles, I had to redo it a couple of times. Other than that it was pretty easy using settings I had used before such as the mirror setting and the pattern rectangle setting. To tilt the door stop I used the loft setting which wasn't difficult and I afterwards used the draft setting to soften the front edge.
DAY 4
Today I started off by modeling a light bulb which took a long time. Generally didn't have many struggles except the fact that I seem to struggle with the separate pieces, they have these lines in-between and I don't think they should be there. I used the 'thread' and 'chamfer' tool a lot in this tutorial and didn't struggle much.
In the afternoon I worked on the competency presentation which I have the first of February. I worked on what I am going to say and tried to create a clear structure with a red thread through it. I also started thinking about what my powerpoint will look like and how it will compliment what I will be saying.
DAY 5
Today I made a dog bowl model which was a bit tricky. I used the calibrate tool to fit an exported image to the right measurements on Fusion. Other than that I used the revolve, shell and fillet tool to finish modeling my bowl. I was supposed to add a rubber layer but that didn't work and I couldn't figure out why.
DAY 6
After my first week I gained a lot of knowledge already. I was surprised at how quickly I picked it up and got a feel for how to turn objects into models now.

Monday I focused on my competency assessment presentation and prepared as much as possible for the presentation Tuesday. I ended up being busy with it the whole day so didn't end up making more tutorials.
The powerpoint:
DAY 7
In the morning I prepared for the presentation I had from 11:30-12:30. While in the afternoon I went back to following tutorials starting by modeling an auger bit (helix spiral). This one took way longer than expected as some things wouldn't work and I had to redo them a lot. Creating the center pipe was pretty simple but afterwards creating a 'pattern' to use with the spiral path was complicated. I had to create a 'plane along path' and draw out what I wanted the shape of the spiral to look like. Using the sweep tool I eventually got the spiral. Afterwards I was supposed to create a cone like shape on the bottom to close the pipe by drawing a 'point' on an offset plane and then selecting the bottom of the pipe, which weirdly enough never worked, I still haven't figured out why. I moved on to the final parts which was using the chamfer tool for the base of the spiral, adding a top piece to the pipe and changing the appearance which were both simple.
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trying to make the cone shape
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having the 'point' and bottom as asked but not being able to turn it into a cone with the loft tool?
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DAY 8
I started off the day by following a tutorial explaining the difference between bodies and components.
The essence is that each part is created individually, and then all of the parts are inserted into an assembly document in constrain to each other. There is no leaks between parts because you designed them to fit together and if you change one part you will most likely have to change other parts that adjust accordingly.
You start with an assembly file and you build all your parts within the context of the assembly itself. It is also the topdown category Fusion 360 falls under.
Bodies:
-Modeling tools
-Create a new one everytime you turn a sketch into a 3D object
-Solid/sculpt/mesh bodies
-Independent parts if you adjust one the others will not change
-ALWAYS rename your bodies once created

Best uses: modeling only


Components:
-Real-world/Manufactured parts
-Can be copied
-If one is changed they will all

Best uses: parts/joints, subassemblies, assemblies
Afterwards I modeled a screwdriver. In the beginning it was fairly easy and nothing new, using the cylinder setting and cutting away circular patterns, afterwards using the fillet tool to soften everything. Using the ellipse feature to create the finger indents in the handle as afterwards you use the revolve tool to remove it all around. Using the H 'hole' setting to create the shank and extruding the part was also easy. The only tricky part was the tip where extruding an extra piece was fine but 'cutting' away from the cylinder shape was hard with the 3-point arc tool and afterwards using the mirror tool to remove it around the whole cylinder. You need to be sure that the lines cut well otherwise it won't remove the parts. Finished it off by changing its appearance to my liking.
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I continued on by modeling a painters tripod. It was very simple, started by making a sketch of a triangle and using an offset plane with a center point as well as using the loft tool to create the pyramid. Afterwards hollowing it out with the shell tool and drawing out a circle on one of the sides and cutting it out. Often using the p tool and selecting the edges of the form I want to adjust and using the c tool to create construction lines. Lastly mirroring it with the midplane tool and using the fillet tool to round the edges.
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